Transcript Talks Machina Ep10 for Ep82 Alpha 1:03:31 Twitch 1:29:57 “What’s helped you through your toughest times?”

This is hugely important mental health advise on

what helps you and others get through tough times:

TLDR: The life savers: Therapy and Medication. Secondary:

Friends just hanging out without trying to fix you, to try and fix anything,

but just acknowledge that it sucks. Being part of a supportive community of

people who want to leave the world better than they found it. Adventure, fresh

air, and role playing to explore your thoughts and feelings in a context with

no real-world consequences. Absorbing and telling stories to help you

understand yourself and encourage you to be a better person.


If you like the story or information in this transcript,

please consider supporting Talks Machina and Geek & Sundry by subscribing

to Twitch or Alpha.

This content isn’t free to produce. Cast and crew need money to live, and

overhead like rent or equipment is far from pocket change. There’s a lot more

good content in the show than the little bit I cherry pick to write down.

If you like this transcript, please consider donating to Critical Role Transcripts, @CRTranscript, to help them provide

closed captioning to Critical Role. We’d like to share this wonderful show with

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skills.

Transcript method notes: http://otdderamin.tumblr.com/post/153539301510/a-note-on-my-transcription-method


Scene runs: Alpha


1:03:31 to 1:08:18 & Twitch


1:29:57 to 1:34:04


Question, Brianshairline of Reddit: “For everyone (even Brian): Critical Role and your positivity saved my life (no exaggeration). What is something that has helped you guys through

your toughest times?”

Alpha 1:03:31, Twitch


1:29:57

Travis: “I

think, sharing time is always important to me. In my toughest times, it wasn’t

necessarily someone coming in and going, ‘Are you okay?’ or asking questions.

It was just being there with me. So, I think sharing time, meaningful time with

people, is under-valued, but to me has been the most important thing.”

Taliesin, with a

laugh, “Therapy. Medication.” They all laugh hard. “Yeah, no,

not kidding.”

Brian: “Both

really helpful. No, seriously…”

Taliesin:

“Twice- But no, I’ll lay that down.”

Marisha:

“Yeah. No one should feel ashamed of therapy.”

Brain: “No,

they shouldn’t.”

Marisha:

“Therapy is great.”

Travis:

“Don’t misview our laugh. He just said it really well.”

Taliesin, with a

laugh: “Friends are great, adventure is awesome, fresh air is amazing.

Therapy and medication, life saver.”

Brian: “I

would say, feel ashamed if you’re too prideful to go to therapy. It’s not hard

to do.”

Matt: “Yeah.

We’ve all had our past there.”

Marisha:

“Yeah, I mean, it’s hard. Same kind of thing. Friends are always massively

important in getting through a tough time. D&D helped get me through…

When this game started, I was going through a life-transitional period, and it

helped me. It can help you work out issues, or explore thoughts or feelings,

that you can’t do in real life without massive consequences. We can play in

this world without any real consequences, and I think that’s something that’s

huge. But I wouldn’t be connected to geekdom, and all the nerdy shit that I

love, if they didn’t get me through or inform me about who I was in some way.”

Matt:

“That’s an interesting point, informing who you are. There’s something

about games like Dungeons & Dragons, even video games, and stories you read

as kids. I’ve talked about how modern media like this is our- modern storytelling,

is our myths of our ancient tribal days of human civilization. The stories that

the elders around the camp fire would tell the younger kids to aspire to be

like these heroes, the Gilgameshs, the Hercules… … But these forms of

modern media, these stories, are our version of that. All the video game

characters that I- all the Final Fantasy characters that I grew up playing, all

the D&D characters that I played growing up, these were the type of

individuals that I aspired to be, or discovered facets of myself that made me

want to be a better person, through it. So, gaming has been a huge therapeutic

thing for me growing up, and the community around it. I think Community is

another big thing. Community, and finding solace in other people that have had

shared dark experiences, and like you said, just- We call it the ‘that’s rough

buddy,’ from Avatar [the Last Airbender], where you don’t need to be fixed, you

don’t need someone to try and fix your issue, or make you feel better,

necessarily, but just to share in that moment and be like, ‘That sucks, man.’”

Marisha:

“Yeah. Just someone who says, “That sucks!’”

Taliesin:

“The acknowledgement. ‘That’s awful. Ugh!’”

Marisha:

“’That sucks.’” She goes on to talk about how her favorite show

probably legitimately saved her life.

Brian: “For

me, it’s kind of a running theme, right, community reach-out. I think if you

fight isolation, that’s half the battle. Because if you isolate yourself,

sometimes it can be healthy to take time away, but if you’re really going

through it, find other people who want to leave the world better than they

found it. That’s what I tell people. Look across your scope of friends, and see

who’s really trying to make the world better, leave the world better than they

found it.” Sarcastically, “And despite you guys, and my other

friends, I haven’t figured out how to find those people, yet, and spend my life

with them, but I hopefully will soon.”

What they don’t say, but show constantly with their actions,

is laughing at how terrible life is with your friends, mocking everything that’s

awful. Not mocking who its awful to, or that they were unfortunate enough to be victimized, but mocking the awfulness of the thing so that it has no power over any of you. Commiserate in laughing in life’s face as it has

laughed in yours. There’s nothing as powerful for banishing demons as laughter.

Alpha 1:08:18 , Twitch


1:34:04

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